handheld augmented reality

Augmented Reality Anywhere and Anytime   

Projects

   Social Augmented Reality

   Information Presentation

   Real-Time Self Localization

   Structural Modelling

   AR Graphics

   AR Navigation

   Augmented Reality Games

   Past Projects

 

Technology

   Hybrid SLAM

   Panorama SLAM

   Planar SLAM

   Model-Based Tracking

   Marker-Based Tracking

 

Software Libraries

   Studierstube ES

   Studierstube Tracker

   Muddleware

   ARToolkitPlus

 

More

   Videos

   Media/Press

   Team

   Publications

   Collaborations

   Student projects

   FAQ

   Site map

 

The Handheld Augmented Reality
Project is supported by the
following institutions:

Qualcomm

 

Christian Doppler Forschungsgesellschaft

 

Graz University of Technology

 

 


 

Come to ISMAR 2011

ISMAR2011

 

Follow us on twitter

Mr. Virtuoso Teaches Art History
with Augmented Reality (2005)

Virtuoso is a collaborative educational game designed to showcase the possibilities of the Handheld Augmented Reality (AR) framework. The game’s objective is to sort a collection of artworks according to their date of creation along a timeline drawn on a wall-mounted billboard (left = earlier, right = later). Every mark (fiducial) on the timeline carries one of the artworks, which are only visible through the player’s AR PDA. Initially the artworks are in random order. The player can pick up any artwork with his PDA, by clicking on the artwork on the display and drop it on a free position by clicking on the free fiducial on the display. Since all positions are initially occupied, the game requires two or more players to cooperate in swapping or rearranging the sequence of artworks.

While an item is located on the PDA, the player can access explanations about it. If a player is stuck, the virtual art history expert Mr. Virtuoso can be queried for advice by placing the artwork on his desk. The multi-lingual Mr. Virtuoso will then be prompted to provide his expertise on the subject. After an artwork is placed onto its correct position, it cannot be moved again.

Besides the hints from Mr. Virtuoso, the game engine allow configurable levels of difficulty by choosing where and when the exact date of creation of an artwork will be revealed:

  • Beginner’s level: All dates are always shown
  • Intermediate level: Date is shown when an artwork is put into ist final position
  • Advanced level: Dates are only revealed when all artworks are correctly placed

As an additional help, the game engine can show through „left“ and „right“ arrows next to the artwork if it should be placed earlier or later on the timeline.

Game Play

The game is currently limited to four players (which is not a technical restriction). Click on the thumbnails below to get an impression on how the game looks.

    

    

    

    

Game Content

Given the compact game platform, Virtuoso includes a comparably large amount of multimedia content. It features an overall selection of 20 artworks from which the game master can select a subset for play. The game features textured, anmiated 3D models, multimedia background material and audio narration in three languages (english, german, spanish). A graphical user interface for the game master allows runtime configuration of all game features.
Technology
Virtuoso uses the STUDIERSTUBE Augmented Reality framework, which allows rapid prototyping of AR applications for PDAs and PC workstations. While tracking, graphics and interaction are performed locally on the PDA, the game content is downloaded on demand from the Muddleware realtime database. Muddleware is also responsible for robust multiuser synchronization, even in the event of client failure. While the current implenentation of the game is intended for 2-4 concurrent players, the architecture is intended for dozens of simultaneous players.

 




 

 

Video

A high quality version of this video can be found in the Media/Press section.

 

Project Team

General Idea: Daniel Wagner, Dieter Schmalstieg
Historical Expertise: Manfred Wagner
Software Development: Daniel Wagner
3D Modelling: Arno Franzl, Albert Walzer
Character Animation: Istvan Barakonyi
Translations: Daniel Wagner, Joseph Newman, Erick Mendez
Voice-overs: Manfred Wagner, Joseph Newman, Erick Mendez

 

 

 

copyright (c) 2014 Graz University of Technology